> i don't think there is any info of the max file format
> anywhere. there is on 3ds though. all the 3ds info i
> used i got from http://www.wotsit.org/ . there is
> lightwave info also but i think it's too hard to
> understand.
skip .MAX - it is more for 'scenes', which IMHO isn't
worth nothing!
you can find several versions of the 3ds format spec at
http://www.programmersheaven.com/
> i managed to understand almost everything in
> the 3ds format excpet for one major thing that causes
> some models to have meshes in the wrong place.
apply the transform to each mesh? :rolleyes:
> you
> should try out my program exe 3ds2vxl to see how much
> success you might expect from programming for 3ds.
maybe look at the sourcecode to that, reapr?