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Multisection Voxels and HVA filesBonesnapper07:02 28-01-2002
Re: Multisection Voxels and HVA fileshaydn04:59 01-02-2002
Re: Multisection Voxels and HVA filesViPr18:17 05-02-2002
Re: Multisection Voxels and HVA filesWill20:02 05-02-2002
Re: Multisection Voxels and HVA filesflyby23:53 05-02-2002
Re: Multisection Voxels and HVA fileshaydn03:50 06-02-2002
Re: Multisection Voxels and HVA filesViPr06:23 06-02-2002
bongohaydn06:12 07-02-2002
Re: bongoViPr18:05 07-02-2002
Re: bongoWill20:51 07-02-2002
Re: bongoViPr07:22 08-02-2002


> > why would you choose to do that? does the game have some texture capability that the 3ds format doesn't support.

> yes. texturing per animation frame, for example.

what is that for? who has ever done that? you want to make a different set of uv coordinates for every animation frame?!


Re: bongohaydn07:41 08-02-20022
    Re: bongoViPr17:32 09-02-2002


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