Re: bongo - XCC Forum | Register | Login | Search History | Home | Messages |
Multisection Voxels and HVA files | Bonesnapper | 07:02 28-01-2002 | ||
Re: Multisection Voxels and HVA files | haydn | 04:59 01-02-2002 | ||
Re: Multisection Voxels and HVA files | ViPr | 18:17 05-02-2002 | ||
Re: Multisection Voxels and HVA files | Will | 20:02 05-02-2002 | ||
Re: Multisection Voxels and HVA files | flyby | 23:53 05-02-2002 | ||
Re: Multisection Voxels and HVA files | haydn | 03:50 06-02-2002 | ||
Re: Multisection Voxels and HVA files | ViPr | 06:23 06-02-2002 | ||
bongo | haydn | 06:12 07-02-2002 | ||
Re: bongo | ViPr | 18:05 07-02-2002 | ||
Re: bongo | Will | 20:51 07-02-2002 | ||
Re: bongo | ViPr | 07:22 08-02-2002 |
> > why would you choose to do that? does the game have some texture capability that the 3ds format doesn't support.
> yes. texturing per animation frame, for example.
what is that for? who has ever done that? you want to make a different set of uv coordinates for every animation frame?!
Re: bongo | haydn | 07:41 08-02-2002 | 2 | |
Re: bongo | ViPr | 17:32 09-02-2002 |
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