> I got out of RA2 modding for a while with the release of various other games (Renegade among them ;) and now I'm trying to finish the mod I started on too long ago. Only thing, I've forgotten half of what I knew about the voxel editor. I've been able to trial-and-error most of it away, except one thing: How do the normals work, exactly? It seems that the auto-normaliser is dependant on the colors used in the image? Because I used one color for most of the voxel, and when I apply autonormals, the lighting is constant regardless of which direction it faces. So I decided that automatically normalising the thing was NOT the way to go, and I tried to draw them by hand with View->Spectrum->Normals. Apparently I did something wrong, because, although the normals appear to change, when I change back to the color spectrum, so have the colors. It doesn't look too good. Did I miss something, or does the lighting relate directly to the color? Thanx ahead of time.
IIRC you only see the effect of normals in the game, not in the editor.