Re: progress check again - XCC Forum | Register | Login | Search History | Home | Messages |
progress check again | ViPr | 12:42 21-03-2002 | ||
Re: progress check again | flyby | 17:52 21-03-2002 | ||
Re: progress check again | ViPr | 03:42 22-03-2002 | ||
Re: progress check again | Alon | 08:19 26-03-2002 | ||
Re: progress check again | ViPr | 18:48 31-03-2002 | ||
Re: progress check again | Koen van de Sande | 20:34 31-03-2002 | ||
Re: progress check again | ViPr | 22:53 31-03-2002 | ||
Re: progress check again | Koen van de Sande | 01:40 01-04-2002 | ||
Re: progress check again | Will | 21:29 01-04-2002 | ||
Re: progress check again | Olaf van der Spek | 01:39 02-04-2002 | ||
Re: progress check again | Will | 18:15 02-04-2002 | ||
Re: progress check again | MisterNutt | 02:15 17-04-2002 | ||
Re: progress check again | Will | 16:27 17-04-2002 |
> The only thing I've decided one CAN'T do in Java is fast-paced games.
I think there are object bindings for 3d cards (Java3D?) so you can offload the rendering etc, but I would *guess* that much of the math stays in your own Java code :(
> I am currently in the process of writing a Java-based RPG-type game.
sounds fun; let us know when it is out
> Anyways, dunno if I was any help to anyone, but it's always fun to talk about programming. :)
here here!
Re: progress check again | MisterNutt | 23:56 18-04-2002 |
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