> > > > > > No. There's no W3D import plugin.
> > > > > but it's allways possible to crack the w3d format and then make a plugins to another 3d file format like .3ds.. but that involve time and programming skills...
> > > > Of course.
> > > > The W3D format itself is not that hard, but there are lots of different chunks that need to be processed.
> > > is that the renegade model format? who cares that format is boring. i know what model format we should learn. the one from Doom3. will we have to figure it out on our own or will the info be given out?
> > Learning that format won't help us writing a W3D import plugin.
> did you see those Doom3 models!? i want them in my program now! finally i'll have something to test-out my program's capabilities.
No.
But IIRC ID wanted everything to be editable by standard editors. So that includes the models.