> > > > > > > No. There's no W3D import plugin.
> > > > > > but it's allways possible to crack the w3d format and then make a plugins to another 3d file format like .3ds.. but that involve time and programming skills...
> > > > > Of course.
> > > > > The W3D format itself is not that hard, but there are lots of different chunks that need to be processed.
> > > > is that the renegade model format? who cares that format is boring. i know what model format we should learn. the one from Doom3. will we have to figure it out on our own or will the info be given out?
> > > Learning that format won't help us writing a W3D import plugin.
> > did you see those Doom3 models!? i want them in my program now! finally i'll have something to test-out my program's capabilities.
> But IIRC ID wanted everything to be editable by standard editors. So that includes the models.
i thought they might only let gmax or 3d studio be used to make models. back when Doom3 was just announced I asked Kenneth Scott if I could borrow his models and he said no so then i asked if i could load his stuff into my program when i get Doom3 and he never answered back. so i don't have a good feeling about it. i really want to be able to load those models in my program so i can finally test my program to see if my logic is right coz it seems hopeless trying to figure out the gaps in the 3ds format info.