> > ..<snip>..
> > > > apply the transform to each mesh? :rolleyes:
> > > there is no need for that because the vertice
positions
> > > are given after a transform is already done for you.
in
> > > other words all the vertice positions are given
relative
> > > to the whole model and not relative to the meshes.
also
> > > duplicate meshes are copied and saved as though they
are
> > > each unique meshes; they are not saved once and then
> > > used repeatedly over a model. lightwave format is
more
> > > like what you are thinking i believe.
> > it is quite a while since I programmed any .3ds, but I
am
> > sure there is (an optional?) transform block that
should
> > be applied to a mesh. I know I've had to use it in
the
> > past to make things line up..
> > ..<snip>..
> yes i think there is and i'm wondering why. i tried it
> once and it made things worse however.
read the matrix {column then row} or {row then column} ?
> i'm hoping i
> might solve the problem by looking at the animation part
> of the file finally. what do you think?
not sure you will.
> i don't use other people's code but i use their
> published spec/guides. my main way of giving is to
> release free programs.
bug-free?