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3d studio maxReaprZero11:59 01-11-2001
Re: 3d studio maxwill16:38 01-11-2001
Re: 3d studio maxViPr18:20 01-11-2001
Re: 3d studio maxwill18:46 01-11-2001
Re: 3d studio maxViPr23:43 01-11-2001
Re: 3d studio maxwill18:26 05-11-2001
Re: 3d studio maxViPr19:30 05-11-2001
Re: 3d studio maxwill22:00 05-11-2001

> > ..<snip>..

> > > > apply the transform to each mesh? :rolleyes:

> > > there is no need for that because the vertice
positions
> > > are given after a transform is already done for you.
in
> > > other words all the vertice positions are given
relative
> > > to the whole model and not relative to the meshes.
also
> > > duplicate meshes are copied and saved as though they
are
> > > each unique meshes; they are not saved once and then
> > > used repeatedly over a model. lightwave format is
more
> > > like what you are thinking i believe.

> > it is quite a while since I programmed any .3ds, but I
am
> > sure there is (an optional?) transform block that
should
> > be applied to a mesh. I know I've had to use it in
the
> > past to make things line up..

> > ..<snip>..


> yes i think there is and i'm wondering why. i tried it
> once and it made things worse however.

read the matrix {column then row} or {row then column} ?

> i'm hoping i
> might solve the problem by looking at the animation part
> of the file finally. what do you think?

not sure you will.


> i don't use other people's code but i use their
> published spec/guides. my main way of giving is to
> release free programs.

bug-free?


Re: 3d studio maxViPr22:59 05-11-20013
    Re: 3d studio maxwill00:45 06-11-2001
        Re: 3d studio maxViPr10:14 06-11-2001


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