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Tibsun voxel helpJake04:55 21-07-2002

Hey, I have a question regaurding my xcc mixer and mix editor. In the past few days I have been trying to make a mod map for tibsun that has the hidden units (aka 1TNK,2TNK,3TNK,FTNK,MLRS,TRUK,ARTY) and ive found out that im haing a problem getting the game to reconise them. I know the files are in my local.mix because ive looked at them, but the game crashes everytime I try to make one. I have the basic 2.03 version of tibsun. what I did to make it so the units are to the map and not to the regular game itself is I edited the art.ini files in my se2k only. so when I launch se2k that it uses that art ini for editing. Do I need to edit the rules to put them in? Ive tried putting the pcx files of all three 1tnk, 1tnkbarrel, 1tnkturret into my mix file and still it wont make a 1tnk. I would really appreciate it if somebody could tell me what exactly to do because I am having a hard time at this, since im new to xcc. what the entries in my art.ini for 1tnk looks like this....

[1TNK]
Voxel=yes
Remapable=yes
TurretOffset=-64
PrimaryFireFLH=40,32,96
SecondaryFireFLH=-32,80,120
PBarrelLength=192

I just cant figure out what to do.
Thanks,
Jake


Re: Tibsun voxel helpTacvek08:01 21-07-200211
    Re: Tibsun voxel helpTacvek08:05 21-07-2002
    Re: Tibsun voxel helpJake08:05 21-07-2002
        Re: Tibsun voxel helpTacvek08:26 21-07-2002
            Re: Tibsun voxel helpJake08:27 21-07-2002
                Re: Tibsun voxel helpTacvek08:36 21-07-2002
                    Re: Tibsun voxel helpJake08:37 21-07-2002
                        Re: Tibsun voxel helpTacvek08:44 21-07-2002
                            Re: Tibsun voxel helpJake08:49 21-07-2002
            Re: Tibsun voxel helpJake08:31 21-07-2002
                Re: Tibsun voxel helpTacvek01:55 22-07-2002


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