Re: multi-sectioning voxels - XCC Forum | Register | Login | Search History | Home | Messages |
multi-sectioning voxels | ViPr | 03:18 05-09-2002 | ||
Re: multi-sectioning voxels | ViPr | 02:47 23-09-2002 | ||
Re: multi-sectioning voxels | ViPr | 16:41 24-09-2002 | ||
Re: multi-sectioning voxels | flyby | 20:26 24-09-2002 | ||
Re: multi-sectioning voxels | ViPr | 05:53 25-09-2002 | ||
Re: multi-sectioning voxels | ViPr | 16:44 25-09-2002 | ||
Re: multi-sectioning voxels | flyby | 19:47 25-09-2002 |
It should be reasonable easy to implement this.
I did the postioning of a voxel+turret manually (Blitzkrieg Tiger_I tank), a few months ago.
Once you understand what it takes to have the turret rotate at the right spot, it should be straight forward to implement. If you have a problem understanding, i suggest you try to make a voxel+turret yourselves...
Re: multi-sectioning voxels | ViPr | 22:32 26-09-2002 | 3 | |
Re: multi-sectioning voxels | ViPr | 14:28 27-09-2002 | ||
Re: multi-sectioning voxels | ViPr | 15:30 28-09-2002 |
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