> It should be reasonable easy to implement this.
> I did the postioning of a voxel+turret manually (Blitzkrieg Tiger_I tank), a few months ago.
> Once you understand what it takes to have the turret rotate at the right spot, it should be straight forward to implement. If you have a problem understanding, i suggest you try to make a voxel+turret yourselves...
i think all i will need to do is mess with the 3 numbers which state the center of a voxel or some thingy like that, i hope that's all it needs.
ooooh boy that was a long nap wasn't it? anyway, i think i have succeeded in getting the base and turret to show up in the game and they are in seperate files now. now i think i will work on getting the barrel seperated as well and then see if i can get the pivot point in the correct place, and i'll check if i have everything perfectly positioned and not fractions of a pixel off like in previous versions finally. man i hate off-by-a-pixel type errors.