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new 3ds2vxlViPr21:26 03-10-2002
Re: new 3ds2vxlViPr19:59 04-10-2002
Re: new 3ds2vxlViPr20:23 04-10-2002
Re: new 3ds2vxlViPr20:30 04-10-2002
Re: new 3ds2vxlViPr21:52 04-10-2002
Re: new 3ds2vxlViPr23:59 05-10-2002

> > > > > I've released the new version just now that should seperate the turret and barrel for you. Also some very slight distortions on voxels should be gone now.

> > > > > no, the normals are not done yet.


> > > > actually i think i found a small bug. don't bother downloading yet. i'll work on it after lunch. maybe in a few hours it will be ready.

> > > ok i finished it. if i find anymore i'll let you know. and please tell me if you find any bugs too. those 3 people that downloaded the one from yesterday, download again please. see i told you i would be updating more frequently nowadays. heheheh. :p

> > errr scratch that. i might have made it worse. don't download again. i'll work longer on it and get back to you.

> ok it seems it was correct before. there's just something wrong with me it seems. i'm way too paranoid and probably think i do things wrong when i actually do them right. ok i think you can download now.

it seems there is a shortcoming in 3ds2vxl which may possibly be fixable. right now 3ds2vxl assumes the turret pivot point has to be directly over the center of the vehicle in order to rotate correctly. a user is telling me about turret offset which may overcome this limit. i need his reply in email and then maybe i will release a new version of 3ds2vxl.


Re: new 3ds2vxlViPr23:05 06-10-20027
    Re: new 3ds2vxlflyby02:06 07-10-2002
        Re: new 3ds2vxlViPr02:25 07-10-2002
            Re: new 3ds2vxlAlon22:19 12-10-2002
                Re: new 3ds2vxlViPr01:04 13-10-2002
                    Re: new 3ds2vxlViPr06:42 16-10-2002
                        Re: new 3ds2vxlAlon20:36 22-10-2002


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