Re: new 3ds2vxl - XCC Forum | Register | Login | Search History | Home | Messages |
new 3ds2vxl | ViPr | 21:26 03-10-2002 | ||
Re: new 3ds2vxl | ViPr | 19:59 04-10-2002 | ||
Re: new 3ds2vxl | ViPr | 20:23 04-10-2002 | ||
Re: new 3ds2vxl | ViPr | 20:30 04-10-2002 | ||
Re: new 3ds2vxl | ViPr | 21:52 04-10-2002 | ||
Re: new 3ds2vxl | ViPr | 23:59 05-10-2002 | ||
Re: new 3ds2vxl | ViPr | 23:05 06-10-2002 | ||
Re: new 3ds2vxl | flyby | 02:06 07-10-2002 | ||
Re: new 3ds2vxl | ViPr | 02:25 07-10-2002 |
> ViPr,
> Are you feeling ok?
> Or do you often go for such long monologues?:rolleyes:
> This is what is mentioned in the ini files :
> ; TurretOffset = turret center offset along body centerline, in leptons (def=0)
so does it change the position of the turret or just change how it rotates? in other words does it change the look of the vehicle even when the turret is facing forward or only when it is rotated? can leptons be decimal numbers?
Re: new 3ds2vxl | Alon | 22:19 12-10-2002 | 4 | |
Re: new 3ds2vxl | ViPr | 01:04 13-10-2002 | ||
Re: new 3ds2vxl | ViPr | 06:42 16-10-2002 | ||
Re: new 3ds2vxl | Alon | 20:36 22-10-2002 |
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