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new 3ds2vxlViPr21:26 03-10-2002
Re: new 3ds2vxlViPr19:59 04-10-2002
Re: new 3ds2vxlViPr20:23 04-10-2002
Re: new 3ds2vxlViPr20:30 04-10-2002
Re: new 3ds2vxlViPr21:52 04-10-2002
Re: new 3ds2vxlViPr23:59 05-10-2002
Re: new 3ds2vxlViPr23:05 06-10-2002
Re: new 3ds2vxlflyby02:06 07-10-2002
Re: new 3ds2vxlViPr02:25 07-10-2002
Re: new 3ds2vxlAlon22:19 12-10-2002

> > ViPr,

> > Are you feeling ok?
> > Or do you often go for such long monologues?:rolleyes:


> > This is what is mentioned in the ini files :

> > ; TurretOffset = turret center offset along body centerline, in leptons (def=0)

> so does it change the position of the turret or just change how it rotates? in other words does it change the look of the vehicle even when the turret is facing forward or only when it is rotated? can leptons be decimal numbers?


Well it changes the height of the turret probably, as nobody's seemed to bring turrets foreward/backward yet. And if so it almost definitly changes how it rotates as Westwood are not stupid :) but wait that makes no sense as turrets only rotate in the ONE AXIS that height doesn't matter in. But wait the turret Barrels do go up and down so it is maybe them but guesses aren't accurate so I am going to just try this out with some test objects C U later and btw work on normals if you can dudes :p


Re: new 3ds2vxlViPr01:04 13-10-20023
    Re: new 3ds2vxlViPr06:42 16-10-2002
        Re: new 3ds2vxlAlon20:36 22-10-2002


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