Re: new 3ds2vxl - XCC ForumRegister | Login | Search
History | Home | Messages

new 3ds2vxlViPr21:26 03-10-2002
Re: new 3ds2vxlViPr19:59 04-10-2002
Re: new 3ds2vxlViPr20:23 04-10-2002
Re: new 3ds2vxlViPr20:30 04-10-2002
Re: new 3ds2vxlViPr21:52 04-10-2002
Re: new 3ds2vxlViPr23:59 05-10-2002
Re: new 3ds2vxlViPr23:05 06-10-2002
Re: new 3ds2vxlflyby02:06 07-10-2002
Re: new 3ds2vxlViPr02:25 07-10-2002
Re: new 3ds2vxlAlon22:19 12-10-2002
Re: new 3ds2vxlViPr01:04 13-10-2002
Re: new 3ds2vxlViPr06:42 16-10-2002
Re: new 3ds2vxlAlon20:36 22-10-2002

> > > > > ViPr,

> > > > > Are you feeling ok?
> > > > > Or do you often go for such long monologues?:rolleyes:


> > > > > This is what is mentioned in the ini files :

> > > > > ; TurretOffset = turret center offset along body centerline, in leptons (def=0)

> > > > so does it change the position of the turret or just change how it rotates? in other words does it change the look of the vehicle even when the turret is facing forward or only when it is rotated? can leptons be decimal numbers?


> > > Well it changes the height of the turret probably, as nobody's seemed to bring turrets foreward/backward yet. And if so it almost definitly changes how it rotates as Westwood are not stupid :) but wait that makes no sense as turrets only rotate in the ONE AXIS that height doesn't matter in. But wait the turret Barrels do go up and down so it is maybe them but guesses aren't accurate so I am going to just try this out with some test objects C U later and btw work on normals if you can dudes :p

> > i'm going to go on the theory that the turret offset moves the turret and it's rotation axis, forward and backward on the model. i'm going to figure out what the turret offset should be in my program and it will display it on screen for people to enter in the ini. i haven't done it yet because nobody offered to test it. no enthusiasm on other people's part means no enthususiasm on my part either. besides i've been in a bad mood lately. anyway, if someone says they are ready to test it then i will go code it.




> ok i have coded it. right now it will display what the turret offset number should be but:

> step 1: you have to enter the turret offset into the ini yourself.

> step 2: you have to subtract the turret offset from the max and min bounds of the turret and barrel which is in the header of the turret and barrel vxl files, if i understand correctly.

> later i will change my program to do step 2 automatically for you. but anyway i want someone to test it first. who's willing to test my program now? Alon? Flyby? someone else that uses turrets?

sorry man ;_;



Home | Post | Users | Messages