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Red Alert 2 and timejupho07:44 25-05-2003
Re: Red Alert 2 and timeOlaf van der Spek09:45 25-05-2003
Re: Red Alert 2 and timejupho16:47 25-05-2003
Re: Red Alert 2 and timeOlaf van der Spek18:06 25-05-2003
Re: Red Alert 2 and timejupho21:38 25-05-2003

> > > > Hello. I was wondering about the in-game time feature. I can't seem to make any sense of it. It doesn't quite match up wherever I start or finish. I've tried startins pre-load and post, and ending right at the "victorious" and right at the end, but none of the permutations work. Any insight on this matter would be appreciated. Thank you

> > > Game time runs faster than standard time, I think by 4%.

> > Why would they do that though?

> No idea.

Silly RA2 people.

> > And do you know of any way to keep track of it?

> No.
> Why would you want to keep track of it?

Well, if a game finishes in under 3 minutes it doesn't count. So if you engineer rush too early, or tank rush, the person can quit. So basically I want to know how much time has gone by so I can know when to rush.


Re: Red Alert 2 and timemeselfs02:37 26-05-20033
    Re: Red Alert 2 and timejupho22:09 26-05-2003
        Re: Red Alert 2 and timeOlaf van der Spek07:43 27-05-2003


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