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Red Alert 2 and time | jupho | 07:44 25-05-2003 | ||
Re: Red Alert 2 and time | Olaf van der Spek | 09:45 25-05-2003 | ||
Re: Red Alert 2 and time | jupho | 16:47 25-05-2003 | ||
Re: Red Alert 2 and time | Olaf van der Spek | 18:06 25-05-2003 | ||
Re: Red Alert 2 and time | jupho | 21:38 25-05-2003 | ||
Re: Red Alert 2 and time | meselfs | 02:37 26-05-2003 | ||
Re: Red Alert 2 and time | jupho | 22:09 26-05-2003 | ||
Re: Red Alert 2 and time | Olaf van der Spek | 07:43 27-05-2003 |
> > > Well, if a game finishes in under 3 minutes it doesn't count. So if you engineer rush too early, or tank rush, the person can quit. So basically I want to know how much time has gone by so I can know when to rush.
> > I believe it's 1.5 min
> I don't think so. I thinks it 3.0. Try it out
On the WS Ladder it's 180 s, no the XCC Community Ladder it's 90 s.
> I compared my chess clock's time to RA2 time. RA2 time is indeed faster by 4%
Olaf van der Spek
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