my solution is straight-forward.  It is the same technique 
as in the old editor, I just had the wrong values.  And 
smoothing simply didn't work.
we need to know the normals that equate to the 18 sides in 
Godwin's diagram:
http://ar2.eclipsemods.com/godwin/faces.gif
It doesn't matter if this isn't how normals are really 
done, it is dictated by how you guess the facings of a 
voxel.
We need:
bottom - 
top - 
left - 
right - 
front - 
back - 
back, top, left -
back, top, right -
back, bottom, left -
back, bottom, right -
front, top, left -
front, top, right -
front, bottom, left -
front, bottom, right -
left, top -
left, bottom -
right, top -
right, bottom -
Now I know this isn't perfect, but it based upon the 
technique for guessing facings of voxel models, not on the 
actual method used by WW.  A more accurate model with 
better granularity can be developed for those importing 
from a polygon model.