> > Direction guessing sounds do-able. If a voxel is visible
> > from both front, side and bottom, it's a front, bottom,
> > right or front, bottom, left (based on which side you
> > take), and you choose a value.
> > I'll write something like this for the voxel editor.
> Am on to it already :)  That is exactly how I'd set about 
> it, which is why I can only assign normals based upon 
> those 18 directions instead of the real TS normals base 
> (36 or whatever).
> It will be in Voxel_Tools.pas, like RemoveRedundantVoxels 
> function.
> I am also writing a little wizard to call this function, 
> but you should easily be able to use it in the actual main 
> editor source as well.  Open source of course!
> > > Godwin's diagram:
> > > http://ar2.eclipsemods.com/godwin/faces.gif
> clearly shows the faces values we need.  All eighteen of 
> them please, team!
> We need:
> > > We need:
> > > bottom - 
> > > top - 
> > > left - 
> > > right - 
> > > front - 
> > > back - 
> > > back, top, left -
> > > back, top, right -
> > > back, bottom, left -
> > > back, bottom, right -
> > > front, top, left -
> > > front, top, right -
> > > front, bottom, left -
> > > front, bottom, right -
> > > left, top -
> > > left, bottom -
> > > right, top -
> > > right, bottom -
my diagram only has 20+ faces, there're 30+ shades