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AutonormalsGodwin20:25 10-11-2001
Re: AutonormalsViPr21:12 10-11-2001
Re: AutonormalsGodwin21:35 10-11-2001
Re: AutonormalsPhoib06:05 12-11-2001
Re: AutonormalsGodwin18:20 21-11-2001
Re: Autonormalsflyby23:17 21-11-2001
Re: Autonormalswill23:30 21-11-2001
Re: AutonormalsKoen van de Sande04:07 22-11-2001
Re: Autonormalswill23:21 22-11-2001
Re: AutonormalsKoen van de Sande02:09 23-11-2001
Re: AutonormalsWill18:47 23-11-2001

> Direction guessing sounds do-able. If a voxel is visible
> from both front, side and bottom, it's a front, bottom,
> right or front, bottom, left (based on which side you
> take), and you choose a value.
> I'll write something like this for the voxel editor.

Am on to it already :) That is exactly how I'd set about
it, which is why I can only assign normals based upon
those 18 directions instead of the real TS normals base
(36 or whatever).

It will be in Voxel_Tools.pas, like RemoveRedundantVoxels
function.

I am also writing a little wizard to call this function,
but you should easily be able to use it in the actual main
editor source as well. Open source of course!

> > Godwin's diagram:

> > http://ar2.eclipsemods.com/godwin/faces.gif

clearly shows the faces values we need. All eighteen of
them please, team!

We need:

> > We need:

> > bottom -
> > top -
> > left -
> > right -
> > front -
> > back -
> > back, top, left -
> > back, top, right -
> > back, bottom, left -
> > back, bottom, right -
> > front, top, left -
> > front, top, right -
> > front, bottom, left -
> > front, bottom, right -
> > left, top -
> > left, bottom -
> > right, top -
> > right, bottom -


Re: AutonormalsGodwin19:02 23-11-2001
Re: AutonormalsWill19:38 23-11-20012
    Re: Autonormalsflyby00:07 24-11-2001
Re: AutonormalsKoen van de Sande20:27 23-11-20013
    Re: AutonormalsWill21:51 23-11-2001
        Re: AutonormalsKoen van de Sande01:43 24-11-2001


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