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AutonormalsGodwin20:25 10-11-2001
Re: AutonormalsViPr21:12 10-11-2001
Re: AutonormalsGodwin21:35 10-11-2001
Re: AutonormalsPhoib06:05 12-11-2001
Re: AutonormalsGodwin18:20 21-11-2001
Re: Autonormalsflyby23:17 21-11-2001
Re: Autonormalswill23:30 21-11-2001
Re: AutonormalsKoen van de Sande04:07 22-11-2001

> I think that could help improve the auto-normaliser as was
> used in the original voxel editor

> maybe with these new values, a better auto-normaliser can
> be written

> of course it would help 3ds import even more, as the
> direction facing of some voxels in a voxel model are very
> subjective, whereas when the model is made of polygons it
> is unambiguous

> and nothing will beat doing them by hand...

> (note that I am careful not to promise to do the
> normaliser.. but if anyone (Koen?) wants to talk about how
> to do one, maybe my experiences with the first
> auto-normaliser might be useful..?)
Discussions about how to do it never hurt. It's just that my real 'understanding' of normals is a bit limited - I never used the Voxel Editor myself that much, to know what the exact effects are.

The idea behind a auto-normaliser would be:
from a direction and at a certain angle, you increase the normal index? Ex: when going from front side (straight), every voxel-box that faces that direction is made a little bit lighter?

Or am I way off track? :)


Re: Autonormalsflyby06:28 22-11-20012
    Re: AutonormalsGodwin12:40 22-11-2001
Re: Autonormalswill23:21 22-11-20019
    Re: AutonormalsKoen van de Sande02:09 23-11-2001
        Re: AutonormalsWill18:47 23-11-2001
            Re: AutonormalsGodwin19:02 23-11-2001
            Re: AutonormalsWill19:38 23-11-2001
                Re: Autonormalsflyby00:07 24-11-2001
            Re: AutonormalsKoen van de Sande20:27 23-11-2001
                Re: AutonormalsWill21:51 23-11-2001
                    Re: AutonormalsKoen van de Sande01:43 24-11-2001


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