A small bug in XCC Editor | MrFlibble | 12:09 09-10-2006 | | |
Hello Olaf,
I've recently tried your XCC Editor to create singleplayer missions for C&C, and I must tell you it's really great! Thank you very much for the Editor! However, I've encountered a small bug (hope it's the only one there
): when I mark a building as "replaceable", it is added to the [Base] section of the ini file. The only thing is, that in the end of this section there should be a line:
Count=<number>
where <number> is the number of structures on the build list. When the XCC Editor compiles the [Base] section, this line is omitted, and, as a result, the AI doesn't rebuild its base 
Some other observations:
1. All input text like mission name or briefings appears in block letters in the game.
2. When a building has "Replace" turned on but "Start" turned off, it is automatically assigned to either Goodguy or Badguy side (depending on who's the human player), although any AI-controlled side can rebuild its base, given there is no GDI/Nod-owned Construction Yard on the map because these "main" sides have top priority. Although not a bug as itself, this can be sometimes confusing.
3. A little bit annoying part is that sometimes the name of a trigger or a team suddenly disappears when I select some other variable (such as side). As far as I can tell, this only happens when a trigger/team is created, not when you edit an existing one.
Well, this is all for now. I'll tell more if found something interesting. Once again, the editor is great!
And BTW, is there any document that provides description and explanation for all trigger-types, teamtypes and variables in C&C scprits? I've figured a lot of things myself, but I need more info.
Cheers,
MrFlibble