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A small bug in XCC EditorMrFlibble12:09 09-10-2006
Re: A small bug in XCC EditorOlaf van der Spek19:10 10-10-2006
Re: A small bug in XCC EditorMrFlibble14:15 11-10-2006
Re: A small bug in XCC EditorOlaf van der Spek14:23 11-10-2006
Re: A small bug in XCC EditorMrFlibble15:00 11-10-2006
Re: A small bug in XCC EditorOlaf van der Spek19:16 11-10-2006
Re: A small bug in XCC EditorMrFlibble12:02 12-10-2006
Two more bugs foundMrFlibble14:23 14-10-2006

I've found two more bugs in the meantime. First, the Editor doesn't regonize or create new triggers with the "Cap=Win/Des=Lose" action (used in Nod missions 3 and 12). Secondly, the "Built It" trigger condition is incorrectly spelt as "Build It", leading to trigger failure.

It may be also useful to limit trigger names to four characters, as triggers with longer names are ignored by the game.



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