> Hello Olaf,
> I've recently tried your XCC Editor to create singleplayer missions for C&C, and I must tell you it's really great! Thank you very much for the Editor! However, I've encountered a small bug (hope it's the only one there
): when I mark a building as "replaceable", it is added to the [Base] section of the ini file. The only thing is, that in the end of this section there should be a line:
> Count=<number>
> where <number> is the number of structures on the build list. When the XCC Editor compiles the [Base] section, this line is omitted, and, as a result, the AI doesn't rebuild its base 
Are you sure?
Did you verify adding that line does cause the AI to rebuild it's base?
I can't imagine nobody would've discovered that before.
> Some other observations:
> 1. All input text like mission name or briefings appears in block letters in the game.
Yes, everything is output as uppercase. I'll see if that can be changed.
> 2. When a building has "Replace" turned on but "Start" turned off, it is automatically assigned to either Goodguy or Badguy side (depending on who's the human player), although any AI-controlled side can rebuild its base, given there is no GDI/Nod-owned Construction Yard on the map because these "main" sides have top priority. Although not a bug as itself, this can be sometimes confusing.
Is that done by the game or by the editor? Sounds like it's the game.
> 3. A little bit annoying part is that sometimes the name of a trigger or a team suddenly disappears when I select some other variable (such as side). As far as I can tell, this only happens when a trigger/team is created, not when you edit an existing one.
I'll have a look at that one.
> Well, this is all for now. I'll tell more if found something interesting. Once again, the editor is great!
> And BTW, is there any document that provides description and explanation for all trigger-types, teamtypes and variables in C&C scprits? I've figured a lot of things myself, but I need more info.
Did you check the documents section?
Olaf van der Spek

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