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A small bug in XCC EditorMrFlibble12:09 09-10-2006
Re: A small bug in XCC EditorOlaf van der Spek19:10 10-10-2006
Re: A small bug in XCC EditorMrFlibble14:15 11-10-2006
Re: A small bug in XCC EditorOlaf van der Spek14:23 11-10-2006

> > Are you sure?
> > Did you verify adding that line does cause the AI to rebuild it's base?
> > I can't imagine nobody would've discovered that before.

> Yes, I've checked that multiple times. Any AI player with a ConYard and enough money rebuilds structures if its production capabilities are activated via the "production" trigger, but nothing happens if the Count= line is absent. However, you can't make several AI players on the map rebuild their respective structures. I guess the game designers didn't include that because they didn't expect the player fighting against several enemies at once.

I'll have the editor add that line.

> > > 2. When a building has "Replace" turned on but "Start" turned off, it is automatically assigned to either Goodguy or Badguy side (depending on who's the human player), although any AI-controlled side can rebuild its base, given there is no GDI/Nod-owned Construction Yard on the map because these "main" sides have top priority. Although not a bug as itself, this can be sometimes confusing.

> > Is that done by the game or by the editor? Sounds like it's the game.

> I mean that if you place a building for, say, Multi1 side, and make it rebuildable but not present at the start, it will be rebuilt by Multi1 in the game (if other requirements for building such as the Count= line have been met), but every time you open the map in the XCC Editor this building will show up as GDI-owned if the human player is Nod, and, vice versa, as Nod-owned if human is GDI.

Isn't that because there's no [Structures] line for that structure, but only a [Base] line that doesn't include any info besides the type?
I wonder how the game knows it's Multi1.

> > > Well, this is all for now. I'll tell more if found something interesting. Once again, the editor is great!

> I also forgot to mention that I can't place smudge-type objects. Whenever I try to select Smudge in the left-side object bar, it's always grayed out :( And if I unlock Smudge layer (Ctrl+F3 or in the menu), it then automatically locks again after I do anything else (like try to select amything in the side bar).

I think those were never implemented. :(

Olaf van der Spek

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Re: A small bug in XCC EditorMrFlibble15:00 11-10-20064
    Re: A small bug in XCC EditorOlaf van der Spek19:16 11-10-2006
        Re: A small bug in XCC EditorMrFlibble12:02 12-10-2006
            Two more bugs foundMrFlibble14:23 14-10-2006


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