speech, please help! (thanks in advance) | knife | 03:47 11-12-2001 | | |
Re: speech, please help! (thanks in advance) | Olaf van der Spek | 20:24 11-12-2001 | | |
Re: speech, please help! (thanks in advance) | knife | 03:03 12-12-2001 | | |
Re: speech, please help! (thanks in advance) | knife | 03:11 14-12-2001 | | |
Re: speech, please help! (thanks in advance) | Olaf van der Spek | 22:29 14-12-2001 | | |
Re: speech, please help! (thanks in advance) | knife | 03:28 15-12-2001 | | |
Re: speech, please help! (thanks in advance) | Gotrek | 06:07 15-12-2001 | | |
Re: speech, please help! (thanks in advance) | knife | 17:57 15-12-2001 | | |
Re: speech, please help! (thanks in advance) | knife | 03:26 21-12-2001 | | |
Re: speech, please help! (thanks in advance) | Gotrek | 07:19 21-12-2001 | | |
> ok, to tell the truth, i am not getting this...
> all i know so far is...
> insert the .wav file into the "Speech" section in XCC Mod Creator.
> go to soundmd.ini and insert the sound name that you wish to give it into the list.
> create a bit with the sound name in square brackets and on the "Sounds=" line put in "$" and then the real-sound-file-name without the .wav ending.
> go to rulesmd.ini and on the voiceselect/voicemove etc section put in the sound name you specified in the soundmd.ini.
> so basically... this doesn't work for me... i put in the .wav files to XCC Mod Creator, added the sound name to the list in soundmd.ini, added a section to say the real filenames (without the .wav and i tried with the .wav), went to the unit in rulesmd.ini and put in the sound name, put the inis into XCC Mod Creator... And guess what... It doesn't work :(
> Please help...
/me screw up
/me very sorry
Okay, take out the $ signs. It should work now.
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Quick walkthru of process:
Open XCC Mixer
Restore Window (So it isn't maximised)
Goto Launch=>XCC Sound Editor
Open folder containing wave sounds (eg yes.wav & OK.wav)
Drag the two WAV files from the folder into the Sound Editor Window
Click OK (or close or whatever)
Close XCC (no longer needed)
Open soundmd.ini
Goto the last number before 999=NoCanDo under [SoundList]
Make a new entry using the next number in sequence
eg 854=UnitSelect
Below the debug section (1001 to 1017) make a new sound entry
[UnitSelect]
Sounds=Yes OK
Control= random
Volume=80
Save and Close Soundmd.ini
Open rulesmd.ini
Goto new unit
Enter line VoiceSelect=UnitSelect (replacing any existing VoiceSelect line)
Save and Close rulesmd.ini
Run game, build and select unit
Sit back, blissful in the knowledge of a job well done!
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Follow this complete guide, and I guarantee success, or you've screwed up! ;)