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Vxl Editor Source | bonesnapper | 00:39 11-02-2002 | ||
Re: Vxl Editor Source | Koen van de Sande | 04:01 11-02-2002 | ||
Re: Vxl Editor Source | Will | 18:00 11-02-2002 | ||
Re: Vxl Editor Source | Godwin | 19:42 11-02-2002 | ||
Re: Vxl Editor Source | Will | 20:22 11-02-2002 | ||
Re: Vxl Editor Source | Blade | 03:56 12-02-2002 | ||
Re: Vxl Editor Source | Koen van de Sande | 04:47 12-02-2002 | ||
Re: Vxl Editor Source | haydn | 07:09 12-02-2002 | ||
Re: Vxl Editor Source | ViPr | 10:13 12-02-2002 | ||
Re: Vxl Editor Source | haydn | 05:02 13-02-2002 | ||
Re: Vxl Editor Source | ViPr | 12:57 13-02-2002 | ||
Re: Vxl Editor Source | haydn | 23:00 13-02-2002 |
> > What's so different about my AbsCnC models that they need testing? Just download them, I can't stop you...
> well they are low poly so i want to see if i can have vast numbers of entities in my simulation at once. plus some have definate turrets so i want to see if i can detect turrets from the 3ds files with my program. plus you made them with a free modeller i think, so i want to see if the 3ds format from that program is compatible with my program.
The turrets are just meshes (sections)within the same file with various non-specific names. They are currently in Z-modeller format (and WOLF format).
Anyway, I'm confused; what program is it that you're writing?
Re: Vxl Editor Source | haydn | 23:02 13-02-2002 | 2 | |
Re: Vxl Editor Source | ViPr | 05:02 14-02-2002 | ||
Re: Vxl Editor Source | ViPr | 04:42 14-02-2002 | 4 | |
Re: Vxl Editor Source | haydn | 06:52 14-02-2002 | ||
Re: Vxl Editor Source | ViPr | 08:53 14-02-2002 | ||
Re: Vxl Editor Source | haydn | 04:51 15-02-2002 |
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