> > > What's so different about my AbsCnC models that they need testing? Just download them, I can't stop you...
> > well they are low poly so i want to see if i can have vast numbers of entities in my simulation at once. plus some have definate turrets so i want to see if i can detect turrets from the 3ds files with my program. plus you made them with a free modeller i think, so i want to see if the 3ds format from that program is compatible with my program.
> The turrets are just meshes (sections)within the same file with various non-specific names. They are currently in Z-modeller format (and WOLF format).
i want to see if i'm able to divide parts of a model into different sections of a voxel according to what parts move independantly from other parts of the model indicated by the animation data of the 3ds files.
> Anyway, I'm confused; what program is it that you're writing?
i'm interested in making games and all the work i do i build into 3ds2vxl at the moment. the download of 3ds2vxl will not become much bigger and much of the work will also help to make the converter better.