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Vxl Editor Sourcebonesnapper00:39 11-02-2002
Re: Vxl Editor SourceKoen van de Sande04:01 11-02-2002
Re: Vxl Editor SourceWill18:00 11-02-2002
Re: Vxl Editor SourceGodwin19:42 11-02-2002
Re: Vxl Editor SourceWill20:22 11-02-2002
Re: Vxl Editor SourceBlade03:56 12-02-2002
Re: Vxl Editor SourceKoen van de Sande04:47 12-02-2002
Re: Vxl Editor Sourcehaydn07:09 12-02-2002
Re: Vxl Editor SourceViPr10:13 12-02-2002
Re: Vxl Editor Sourcehaydn05:02 13-02-2002
Re: Vxl Editor SourceViPr12:57 13-02-2002
Re: Vxl Editor Sourcehaydn23:00 13-02-2002
Re: Vxl Editor SourceViPr04:42 14-02-2002

> > > What's so different about my AbsCnC models that they need testing? Just download them, I can't stop you...

> > well they are low poly so i want to see if i can have vast numbers of entities in my simulation at once. plus some have definate turrets so i want to see if i can detect turrets from the 3ds files with my program. plus you made them with a free modeller i think, so i want to see if the 3ds format from that program is compatible with my program.

> The turrets are just meshes (sections)within the same file with various non-specific names. They are currently in Z-modeller format (and WOLF format).

i want to see if i'm able to divide parts of a model into different sections of a voxel according to what parts move independantly from other parts of the model indicated by the animation data of the 3ds files.

> Anyway, I'm confused; what program is it that you're writing?

i'm interested in making games and all the work i do i build into 3ds2vxl at the moment. the download of 3ds2vxl will not become much bigger and much of the work will also help to make the converter better.


Re: Vxl Editor Sourcehaydn06:52 14-02-20023
    Re: Vxl Editor SourceViPr08:53 14-02-2002
        Re: Vxl Editor Sourcehaydn04:51 15-02-2002


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