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Vxl Editor Source | bonesnapper | 00:39 11-02-2002 | ||
Re: Vxl Editor Source | Koen van de Sande | 04:01 11-02-2002 | ||
Re: Vxl Editor Source | Will | 18:00 11-02-2002 | ||
Re: Vxl Editor Source | Godwin | 19:42 11-02-2002 | ||
Re: Vxl Editor Source | Will | 20:22 11-02-2002 | ||
Re: Vxl Editor Source | Blade | 03:56 12-02-2002 | ||
Re: Vxl Editor Source | Koen van de Sande | 04:47 12-02-2002 | ||
Re: Vxl Editor Source | haydn | 07:09 12-02-2002 |
> > Just out of interest, why did you not take up DMZ's offer of his voxel handling libraries that handle making the files, editing the files and viewing the files? The HVAeditors viewer is easily the best voxel viewer available and HVAedit itself contains the full library. I seem to recall him offering them. I have his source code that he sent me to pass on to someone on the WW boards who was looking into writing a new voxel editor.
> Because it's C++? Using his (very advanced) code in Delphi is not-so-easy. Creating a good GUI in a C++ application is a lot harder than in Delphi, and tight integration between VXLSE Gui and the voxel code would make it a full rewrite.
And now you've gone and spoilt it all with reason!;):rolleyes:
Why doesn't ViPR write one. I'm sure that it would only take five minutes and would be much much better...
BTW, since WW aren't about to use voxels in their new games, why bother making any 'new' editors? -duhhh! There's that rationalism creaping in again...
Re: Vxl Editor Source | ViPr | 10:13 12-02-2002 | 11 | |
Re: Vxl Editor Source | Blade | 01:43 13-02-2002 | ||
Re: Vxl Editor Source | haydn | 05:02 13-02-2002 | ||
Re: Vxl Editor Source | ViPr | 12:57 13-02-2002 | ||
Re: Vxl Editor Source | haydn | 23:00 13-02-2002 | ||
Re: Vxl Editor Source | haydn | 23:02 13-02-2002 | ||
Re: Vxl Editor Source | ViPr | 05:02 14-02-2002 | ||
Re: Vxl Editor Source | ViPr | 04:42 14-02-2002 | ||
Re: Vxl Editor Source | haydn | 06:52 14-02-2002 | ||
Re: Vxl Editor Source | ViPr | 08:53 14-02-2002 | ||
Re: Vxl Editor Source | haydn | 04:51 15-02-2002 |
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