> > > > > > > > Olaf, I was wondering whether you might make XCC able to read the .DAT file for Dune 1? (and I mean Dune 1, the pre-westwood game!)
> > > > > > > No, probably not. I don't have Dune 1 and I don't have time to decode the file format myself.
> > > > > > Shame. :(
> > > > > You could always decode it yourself.
> > > > Could I? How?
> > > Learn how to use a hex editor and look at the files. Try to define the format.
> > Well I have Hex Workshop, and I know basically what hex is, but what exactly am I looking for?
> The purpose of each byte in the file. So also the ............. between filenames.
Forgive my ignorance, but,
How do I do that!?
I really would like to be able to do this, so if I'm asking dumb things, please don't give up on me!
> > The file (around 400mb, so takes about 5mins to load) begins with what are clearly file names, eg:
> > =.TABLAT.BIN...............DNCHAR.BIN.......... ....DNCHAR2.BIN......... ....DIALOGUE.HSQ....D... ....COMMAND1.HSQ........p&...COMMAND2.HSQ
> > And this continues for quite a bit, and then the rest of the data presumably is the actual file info that the names refer to, in a massive chunk going right the way to the end of the document.
> > You probably know this anyway without even looking at the file, but I thought I'd show you anyway.
> > This .dat file contains ALL game files, which don't appear to be extracted onto the HD when the game is running.