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Dune (1) | Gotrek | 06:53 23-04-2002 | ||
Re: Dune (1) | Olaf van der Spek | 15:31 23-04-2002 | ||
Re: Dune (1) | Gotrek | 06:50 24-04-2002 | ||
Re: Dune (1) | Olaf van der Spek | 15:31 24-04-2002 | ||
Re: Dune (1) | Gotrek | 05:48 25-04-2002 | ||
Re: Dune (1) | Olaf van der Spek | 19:08 25-04-2002 | ||
Re: Dune (1) | Gotrek | 06:20 26-04-2002 | ||
Re: Dune (1) | Olaf van der Spek | 17:27 26-04-2002 | ||
Re: Dune (1) | Gotrek | 06:47 28-04-2002 | ||
Re: Dune (1) | Olaf van der Spek | 18:47 28-04-2002 |
> > > > > > > > > Olaf, I was wondering whether you might make XCC able to read the .DAT file for Dune 1? (and I mean Dune 1, the pre-westwood game!)
> > > > > > > > No, probably not. I don't have Dune 1 and I don't have time to decode the file format myself.
> > > > > > > Shame. :(
> > > > > > You could always decode it yourself.
> > > > > Could I? How?
> > > > Learn how to use a hex editor and look at the files. Try to define the format.
> > > Well I have Hex Workshop, and I know basically what hex is, but what exactly am I looking for?
> > The purpose of each byte in the file. So also the ............. between filenames.
> Forgive my ignorance, but,
> How do I do that!?
> I really would like to be able to do this, so if I'm asking dumb things, please don't give up on me!
Look at the values with a hex editor and try to make sense of them.
Re: Dune (1) | Gotrek | 00:08 29-04-2002 | 9 | |
Re: Dune (1) | Olaf van der Spek | 03:31 29-04-2002 | ||
Re: Dune (1) | Gotrek | 06:38 30-04-2002 | ||
Re: Dune (1) | ViPr | 07:23 30-04-2002 | ||
Re: Dune (1) | Gotrek | 07:43 01-05-2002 | ||
Re: Dune (1) | Koen van de Sande | 03:20 02-05-2002 | ||
Re: Dune (1) | Gotrek | 06:05 02-05-2002 | ||
Re: Dune (1) | Koen van de Sande | 02:07 03-05-2002 | ||
Re: Dune (1) | Gotrek | 06:07 03-05-2002 |
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