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Dune (1)Gotrek06:53 23-04-2002
Re: Dune (1)Olaf van der Spek15:31 23-04-2002
Re: Dune (1)Gotrek06:50 24-04-2002
Re: Dune (1)Olaf van der Spek15:31 24-04-2002
Re: Dune (1)Gotrek05:48 25-04-2002
Re: Dune (1)Olaf van der Spek19:08 25-04-2002
Re: Dune (1)Gotrek06:20 26-04-2002
Re: Dune (1)Olaf van der Spek17:27 26-04-2002
Re: Dune (1)Gotrek06:47 28-04-2002
Re: Dune (1)Olaf van der Spek18:47 28-04-2002

> > > > > > > > > Olaf, I was wondering whether you might make XCC able to read the .DAT file for Dune 1? (and I mean Dune 1, the pre-westwood game!)

> > > > > > > > No, probably not. I don't have Dune 1 and I don't have time to decode the file format myself.

> > > > > > > Shame. :(

> > > > > > You could always decode it yourself.

> > > > > Could I? How?

> > > > Learn how to use a hex editor and look at the files. Try to define the format.

> > > Well I have Hex Workshop, and I know basically what hex is, but what exactly am I looking for?

> > The purpose of each byte in the file. So also the ............. between filenames.


> Forgive my ignorance, but,

> How do I do that!?

> I really would like to be able to do this, so if I'm asking dumb things, please don't give up on me!

Look at the values with a hex editor and try to make sense of them.


Re: Dune (1)Gotrek00:08 29-04-20029
    Re: Dune (1)Olaf van der Spek03:31 29-04-2002
        Re: Dune (1)Gotrek06:38 30-04-2002
            Re: Dune (1)ViPr07:23 30-04-2002
                Re: Dune (1)Gotrek07:43 01-05-2002
                    Re: Dune (1)Koen van de Sande03:20 02-05-2002
                        Re: Dune (1)Gotrek06:05 02-05-2002
                            Re: Dune (1)Koen van de Sande02:07 03-05-2002
                                Re: Dune (1)Gotrek06:07 03-05-2002


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