> > > > > > > > > > > > > Olaf, I was wondering whether you might make XCC able to read the .DAT file for Dune 1? (and I mean Dune 1, the pre-westwood game!)
> > > > > > > > > > > > No, probably not. I don't have Dune 1 and I don't have time to decode the file format myself.
> > > > > > > > > > > Shame. :(
> > > > > > > > > > You could always decode it yourself.
> > > > > > > > > Could I? How?
> > > > > > > > Learn how to use a hex editor and look at the files. Try to define the format.
> > > > > > > Well I have Hex Workshop, and I know basically what hex is, but what exactly am I looking for?
> > > > > > The purpose of each byte in the file. So also the ............. between filenames.
> > > > > Forgive my ignorance, but,
> > > > > How do I do that!?
> > > > > I really would like to be able to do this, so if I'm asking dumb things, please don't give up on me!
> > > > Look at the values with a hex editor and try to make sense of them.
> > > That doesn't really help.
> > > So, now I'm looking at hex. 00 to FF.
> > > And lot's of it.
> > > Should I be extracting segments? Changing parts of it? Removing sections?
> > That's up to you. The end result should be that you can tell the purpose of all relevant values.
> I get the feeling this is going to take a while, with it being a 340Mb file. So I'm going to wait until I get my new PC which is more powerful and faster etc, and try on that. (I should be getting it sometime in the next week or two, so I'll bug you about this again then)
> Thanks for your help so far.:)
dude i wouldn't bother. it's too difficult.