> > Olaf do you think i can take over development of 3ds2vxl front end now?
> Yes.
ok thanks, but will you still help me on it?
> > are there any special tricks i need to know about settings in order for it to not report errors whenever i try to do something.
> No.
good
> > the code is at your sourceforge page i know.
> > does anyone know if 3d accelerators have zbuffers higher than 24bit.
> I guess 32-bit is supported.
it's funny how the directx documentation says 32-bit z-buffers is not supported. it must only work in OpenGL then right? damn. ok now i have to switch to OpenGl then. stupid DirectX. does anyone know what graphic cards support 32bit z-buffer?
> > Directx says it doesn't support higher and i'm not happy with the precision so far. i seen lots of horrible z-buffer errors in Serious Sam and X-Plane.
> > are there windows functions to load jpg and gif files for me? it's getting kind of annoying converting everything to TGA or BMP.
> Yes, TGA read/write is supported in the XCC Library.
yeah, what good is that gonna do me?
btw i forgot to ask Flyby, can gmax models be converted to max models? that would really suck if people spent all this time making gmax models only to find that they have to start over from scratch if they want to be able to use their models for more than just adding them to a few predetermined games.