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multi-sectioning voxels | ViPr | 03:18 05-09-2002 | ||
Re: multi-sectioning voxels | ViPr | 07:17 06-09-2002 | ||
Re: multi-sectioning voxels | Will | 20:27 06-09-2002 | ||
Re: multi-sectioning voxels | Sweet.Jesus | 01:02 07-09-2002 | ||
Re: multi-sectioning voxels | Olaf van der Spek | 01:04 07-09-2002 | ||
Re: multi-sectioning voxels | ViPr | 04:58 07-09-2002 | ||
Re: multi-sectioning voxels | Will | 20:29 07-09-2002 | ||
Re: multi-sectioning voxels | ViPr | 02:23 08-09-2002 | ||
Re: multi-sectioning voxels | Koen van de Sande | 04:06 12-09-2002 |
> > > > > Sorry to buge in here, but doesn't that mean that he has to make the program able to read hva files as well, cause that's the only way I can think of now, then I might be wrong
> > > > No, HVA Editor could be used.
> > > can someone tell me how i can make my program do the hva file? at least to get all the parts to show up and not even to make them move independantly.
> > go to downloads: third party, get the vxl stuff archive. The hva format is documented.
> > Isn't it great when people like dmz share their understand of how things work? I think you can even get dmz's code from his website.
> ok this documentation tells me how to work with voxels with legs, but what about something with a turret? that doesn't use animation frames does it?
Turrets are sometimes in a different file (barrels). Then they aren't multi-sectioned.
Re: multi-sectioning voxels | ViPr | 21:17 12-09-2002 | 6 | |
Re: multi-sectioning voxels | Koen van de Sande | 23:53 12-09-2002 | ||
Re: multi-sectioning voxels | Blade | 22:05 14-09-2002 | ||
Re: multi-sectioning voxels | ViPr | 04:23 15-09-2002 | ||
Re: multi-sectioning voxels | Alon Tzarafi | 18:28 15-09-2002 | ||
Re: multi-sectioning voxels | Blade | 05:58 16-09-2002 |
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