> > > > > > Sorry to buge in here, but doesn't that mean that he has to make the program able to read hva files as well, cause that's the only way I can think of now, then I might be wrong
> > > > > No, HVA Editor could be used.
> > > > can someone tell me how i can make my program do the hva file? at least to get all the parts to show up and not even to make them move independantly.
> > > go to downloads: third party, get the vxl stuff archive. The hva format is documented.
> > > Isn't it great when people like dmz share their understand of how things work? I think you can even get dmz's code from his website.
> > ok this documentation tells me how to work with voxels with legs, but what about something with a turret? that doesn't use animation frames does it?
> Turrets are sometimes in a different file (barrels). Then they aren't multi-sectioned.
yah ok but i think it's better if the turrets are in the same file with the vehicle they go on for some reason. anybody feel free to tell me if you disagree.