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multi-sectioning voxelsViPr03:18 05-09-2002
Re: multi-sectioning voxelsViPr07:17 06-09-2002
Re: multi-sectioning voxelsWill20:27 06-09-2002
Re: multi-sectioning voxelsSweet.Jesus01:02 07-09-2002
Re: multi-sectioning voxelsOlaf van der Spek01:04 07-09-2002
Re: multi-sectioning voxelsViPr04:58 07-09-2002
Re: multi-sectioning voxelsWill20:29 07-09-2002
Re: multi-sectioning voxelsViPr02:23 08-09-2002
Re: multi-sectioning voxelsKoen van de Sande04:06 12-09-2002
Re: multi-sectioning voxelsViPr21:17 12-09-2002

> > > > > > Sorry to buge in here, but doesn't that mean that he has to make the program able to read hva files as well, cause that's the only way I can think of now, then I might be wrong

> > > > > No, HVA Editor could be used.

> > > > can someone tell me how i can make my program do the hva file? at least to get all the parts to show up and not even to make them move independantly.

> > > go to downloads: third party, get the vxl stuff archive. The hva format is documented.

> > > Isn't it great when people like dmz share their understand of how things work? I think you can even get dmz's code from his website.

> > ok this documentation tells me how to work with voxels with legs, but what about something with a turret? that doesn't use animation frames does it?

> Turrets are sometimes in a different file (barrels). Then they aren't multi-sectioned.

yah ok but i think it's better if the turrets are in the same file with the vehicle they go on for some reason. anybody feel free to tell me if you disagree.


Re: multi-sectioning voxelsKoen van de Sande23:53 12-09-2002
Re: multi-sectioning voxelsBlade22:05 14-09-20024
    Re: multi-sectioning voxelsViPr04:23 15-09-2002
        Re: multi-sectioning voxelsAlon Tzarafi18:28 15-09-2002
        Re: multi-sectioning voxelsBlade05:58 16-09-2002


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