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multi-sectioning voxelsViPr03:18 05-09-2002
Re: multi-sectioning voxelsViPr07:17 06-09-2002
Re: multi-sectioning voxelsWill20:27 06-09-2002
Re: multi-sectioning voxelsSweet.Jesus01:02 07-09-2002
Re: multi-sectioning voxelsOlaf van der Spek01:04 07-09-2002
Re: multi-sectioning voxelsViPr04:58 07-09-2002
Re: multi-sectioning voxelsWill20:29 07-09-2002
Re: multi-sectioning voxelsViPr02:23 08-09-2002
Re: multi-sectioning voxelsKoen van de Sande04:06 12-09-2002
Re: multi-sectioning voxelsViPr21:17 12-09-2002
Re: multi-sectioning voxelsBlade22:05 14-09-2002
Re: multi-sectioning voxelsViPr04:23 15-09-2002
Re: multi-sectioning voxelsAlon Tzarafi18:28 15-09-2002

> > > > > ok this documentation tells me how to work with voxels with legs, but what about something with a turret? that doesn't use animation frames does it?

> > > > Turrets are sometimes in a different file (barrels). Then they aren't multi-sectioned.

> > > yah ok but i think it's better if the turrets are in the same file with the vehicle they go on for some reason. anybody feel free to tell me if you disagree.

> > It won't work like that, the turret should be a seperate voxel file with "tur" suffixed onto the normal filename e.g. "unit.vxl, unittur.vxl". Multisection files are used for movement animations or in the case of turrets, for firing animations (only used on gattling though, not sure if it will work for other weapon types).

> ok if i make vehicles as 2 vxl files with one as the turret then do i need hva files at all?

Only a default one (no animation, can be made by the HVA editor)



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