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Me again=)Mister Nutt06:37 02-01-2002
Re: Me again=)Gotrek06:49 02-01-2002
Re: Me again=)Mister Nutt11:18 02-01-2002
Re: Me again=)Gotrek07:21 03-01-2002
Re: Me again=)Mister Nutt11:38 03-01-2002
Re: Me again=)Gotrek06:15 04-01-2002
Re: Me again=)Mister Nutt00:59 05-01-2002
Re: Me again=)Strategic Commander03:58 05-01-2002
Re: Me again=)Gotrek06:17 05-01-2002
Re: Me again=)Mister Nutt06:39 05-01-2002
Clarification-Mister Nutt06:40 05-01-2002
Re: Clarification-Gotrek07:08 05-01-2002
Re: Clarification-Mister Nutt13:35 05-01-2002
Re: Clarification-Strategic Commander14:12 05-01-2002

> Alright. Rules.ini:


> ; Clone of GAAIRC (Airforce Command Headquarters)
> [IPLAT]
> UIName=Name:IPLAT
> Name=Imperial Platform
> BuildCat=Tech
> Prerequisite=GACNST
> Strength=600
> Armor=steel
> Adjacent=2
> TechLevel=1
> Sight=5
> UnitReload=yes
> ;UnitRepair=yes;gs this is part of reloading + being an aircraft (Repair code is oogly, only Reload got rewritten for four ports.)
> Helipad=yes
> Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
> AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
> Cost=1
> Points=70
> Power=-50
> Factory=AircraftType
> Capturable=true
> Crewed=yes
> Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
> DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
> MaxDebris=8
> MinDebris=4
> ThreatPosed=0 ; This value MUST be 0 for all building addons
> ;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
> DamageSmokeOffset=75, 270, 140
> AIBuildThis=yes
> NumberOfDocks=9
> HasStupidGuardMode=false
> Radar=yes
> Spyable=yes
> Image=IPLAT



> Art.ini:
> [IPLAT]
> Cameo=PLTICON
> Image=IPLATB
> Buildup=IPLATMK
> BibShape=IPLATBBB
> ActiveAnim=IPLATB_A
> ;ActiveAnimTwo=GAAIRC_A
> Remapable=yes
> Foundation=4x4
> DemandLoadBuildup=true
> FreeBuildup=true
> ;NewTheater=yes
> Recoilless=yes
> PBarrelLength=200
> BarrelThickness=48
> Height=7
> CanHideThings=True
> CanBeHidden=False
> DamageFireOffset0=-5,15
> DockingOffset0=250,-806,0
> DockingOffset1=50,-750,0
> DockingOffset2=50,-962,0
> DockingOffset3=-1156,-1006,0
> DockingOffset4=-1456,-1062,0
> DockingOffset5=-1356,-1174,0
> DockingOffset6=-606,228,0
> DockingOffset7=-506,28,0
> DockingOffset8=-706,28,0
> OccupyHeight=2
> Flat=yes ; while this is a valid BuilType flag, it does nothing.
> ZShapePointMove=60,30 ; SJM is fixing zshape/zshapelocky problems, changed from 0,0

> Hmph - I may as well say it now, as I'll probably complain about it soon enough:
> If you'll look above, I have an ActiveAnimation set. I can use WestWood's active animations (such as the GAAIRC anims) [all of these animations are SHPs, by the way], but my own animations, which I compiled from PCX to SHP using XCC Mixer->Copy as SHP (TS), simply do not work. They never show up. It's like my first attempt at making a structure, where the image would never show up. Except, I know I'm putting these animations into the proper mix files, and I know I'm doing it properly. The game just refuses to acknowledge them.

> Anyways, have fun with the INI info.
> -MN


As I meant to say earlier, bib and foundation info are art.ini entries. They actually have no gameplay function, just graphic.



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