Me again=) | Mister Nutt | 06:37 02-01-2002 | | |
Re: Me again=) | Gotrek | 06:49 02-01-2002 | | |
> Ok, new problem. I have the structures working, and I have successfully added new terrain (thanks everyone=). Now, I've added a structure to function as a helipad, like the Airforce Command HQ. Everything works as well as can be expected, except that when I create the aircraft, you can't see its image because the thing appears to be BEHIND the building itself. It's kind of hard to explain, but maybe (with luck) you already know what I'm talking about. What's interesting is, I also made a turret of sorts: the turret itself is a voxel, with its base an SHP, like the Sentry Gun. Except, when the turret turns to face the player, the barrel (which happens to be the only part of the voxel that ends up supposedly in front of the SHP) slips behind the SHP and you can't see it. Apparently it's the same problem.
> BTW, I tried to push the turret down some, and the entire voxel (not just the barrel) ended up behind the SHP.
> I've done everything I can think of - even tried manually copying and pasting the GAAIRC (airforce command) rules info into the new structure's rules info. What I got was partial GAAIRC animations pasted over my original SHP. The aircraft were displayed over the GAAIRC animations, as they should have been, but behind (or below, however you want to say it) the new structure's SHP.
> If anyone can help, again, please reply. Thanks again for the help thus far.
> -MN
Howdy howdy once again! 'Fraid, like last time I don't have much of anything really helpful to say, but I would like to say that I know exactly what you're talking about with the airport problem, as I tried to turn the civilian airport (the tech airport) into a Russian airport, but the planes always landed underneath the landing pad graphic.
I know there is a way to fix this problem, as I managed it after about a week of struggling.
Unfortunately, I can't remember what I did, and I no longer have the data on my PC. Sorry. :-(
Also, I remember the turret question appearing on the forum about 6 months ago, so someone should be able to answer that one for you soon. I'm probably wrong, but I think it might be something to do with where the turret is placed horizontally (picture the unit as a real one, and you standing next to it) rather than vertical (x 'n z axis, not y axis)
Did that make sense?
And, if Reapr's reading this, well done, you made it to the end of a longish post (hope you didn't skip the middle)
Hope I haven't confused the matter, or said complete crap! :-)