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Me again=)Mister Nutt06:37 02-01-2002
Re: Me again=)Gotrek06:49 02-01-2002
Re: Me again=)Mister Nutt11:18 02-01-2002
Re: Me again=)Gotrek07:21 03-01-2002
Re: Me again=)Mister Nutt11:38 03-01-2002
Re: Me again=)Gotrek06:15 04-01-2002
Re: Me again=)Mister Nutt00:59 05-01-2002
Re: Me again=)Strategic Commander03:58 05-01-2002
Re: Me again=)Gotrek06:17 05-01-2002
Re: Me again=)Mister Nutt06:39 05-01-2002
Clarification-Mister Nutt06:40 05-01-2002
Re: Clarification-Gotrek07:08 05-01-2002
Re: Clarification-Mister Nutt13:35 05-01-2002

Alright. Rules.ini:


; Clone of GAAIRC (Airforce Command Headquarters)
[IPLAT]
UIName=Name:IPLAT
Name=Imperial Platform
BuildCat=Tech
Prerequisite=GACNST
Strength=600
Armor=steel
Adjacent=2
TechLevel=1
Sight=5
UnitReload=yes
;UnitRepair=yes;gs this is part of reloading + being an aircraft (Repair code is oogly, only Reload got rewritten for four ports.)
Helipad=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1
Points=70
Power=-50
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=75, 270, 140
AIBuildThis=yes
NumberOfDocks=9
HasStupidGuardMode=false
Radar=yes
Spyable=yes
Image=IPLAT



Art.ini:
[IPLAT]
Cameo=PLTICON
Image=IPLATB
Buildup=IPLATMK
BibShape=IPLATBBB
ActiveAnim=IPLATB_A
;ActiveAnimTwo=GAAIRC_A
Remapable=yes
Foundation=4x4
DemandLoadBuildup=true
FreeBuildup=true
;NewTheater=yes
Recoilless=yes
PBarrelLength=200
BarrelThickness=48
Height=7
CanHideThings=True
CanBeHidden=False
DamageFireOffset0=-5,15
DockingOffset0=250,-806,0
DockingOffset1=50,-750,0
DockingOffset2=50,-962,0
DockingOffset3=-1156,-1006,0
DockingOffset4=-1456,-1062,0
DockingOffset5=-1356,-1174,0
DockingOffset6=-606,228,0
DockingOffset7=-506,28,0
DockingOffset8=-706,28,0
OccupyHeight=2
Flat=yes ; while this is a valid BuilType flag, it does nothing.
ZShapePointMove=60,30 ; SJM is fixing zshape/zshapelocky problems, changed from 0,0

Hmph - I may as well say it now, as I'll probably complain about it soon enough:
If you'll look above, I have an ActiveAnimation set. I can use WestWood's active animations (such as the GAAIRC anims) [all of these animations are SHPs, by the way], but my own animations, which I compiled from PCX to SHP using XCC Mixer->Copy as SHP (TS), simply do not work. They never show up. It's like my first attempt at making a structure, where the image would never show up. Except, I know I'm putting these animations into the proper mix files, and I know I'm doing it properly. The game just refuses to acknowledge them.

Anyways, have fun with the INI info.
-MN


Re: Clarification-Strategic Commander14:12 05-01-2002
Re: Clarification-Gotrek07:06 06-01-20025
    Re: Clarification-Mister Nutt14:18 06-01-2002
        The reason for your troublesGotrek06:47 07-01-2002
            Re: The reason for your troublesMister Nutt08:33 07-01-2002
                Re: The reason for your troublesGotrek07:30 08-01-2002
Re: Clarification-Olaf van der Spek19:59 06-01-20022
    Re: Clarification-Mister Nutt08:35 07-01-2002


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