Re: Clarification- - XCC Forum | Register | Login | Search History | Home | Messages |
Me again=) | Mister Nutt | 06:37 02-01-2002 | ||
Re: Me again=) | Gotrek | 06:49 02-01-2002 | ||
Re: Me again=) | Mister Nutt | 11:18 02-01-2002 | ||
Re: Me again=) | Gotrek | 07:21 03-01-2002 | ||
Re: Me again=) | Mister Nutt | 11:38 03-01-2002 | ||
Re: Me again=) | Gotrek | 06:15 04-01-2002 | ||
Re: Me again=) | Mister Nutt | 00:59 05-01-2002 | ||
Re: Me again=) | Strategic Commander | 03:58 05-01-2002 | ||
Re: Me again=) | Gotrek | 06:17 05-01-2002 | ||
Re: Me again=) | Mister Nutt | 06:39 05-01-2002 | ||
Clarification- | Mister Nutt | 06:40 05-01-2002 | ||
Re: Clarification- | Gotrek | 07:08 05-01-2002 | ||
Re: Clarification- | Mister Nutt | 13:35 05-01-2002 | ||
Re: Clarification- | Olaf van der Spek | 19:59 06-01-2002 |
> Hmph - I may as well say it now, as I'll probably complain about it soon enough:
> If you'll look above, I have an ActiveAnimation set. I can use WestWood's active animations (such as the GAAIRC anims) [all of these animations are SHPs, by the way], but my own animations, which I compiled from PCX to SHP using XCC Mixer->Copy as SHP (TS), simply do not work. They never show up. It's like my first attempt at making a structure, where the image would never show up. Except, I know I'm putting these animations into the proper mix files, and I know I'm doing it properly. The game just refuses to acknowledge them.
Did you insert the SHPs into ecache?
> Anyways, have fun with the INI info.
> -MN
Re: Clarification- | Mister Nutt | 08:35 07-01-2002 |
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