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Me again=)Mister Nutt06:37 02-01-2002
Re: Me again=)Gotrek06:49 02-01-2002
Re: Me again=)Mister Nutt11:18 02-01-2002
Re: Me again=)Gotrek07:21 03-01-2002
Re: Me again=)Mister Nutt11:38 03-01-2002
Re: Me again=)Gotrek06:15 04-01-2002
Re: Me again=)Mister Nutt00:59 05-01-2002
Re: Me again=)Strategic Commander03:58 05-01-2002
Re: Me again=)Gotrek06:17 05-01-2002
Re: Me again=)Mister Nutt06:39 05-01-2002
Clarification-Mister Nutt06:40 05-01-2002
Re: Clarification-Gotrek07:08 05-01-2002
Re: Clarification-Mister Nutt13:35 05-01-2002
Re: Clarification-Olaf van der Spek19:59 06-01-2002

> Hmph - I may as well say it now, as I'll probably complain about it soon enough:
> If you'll look above, I have an ActiveAnimation set. I can use WestWood's active animations (such as the GAAIRC anims) [all of these animations are SHPs, by the way], but my own animations, which I compiled from PCX to SHP using XCC Mixer->Copy as SHP (TS), simply do not work. They never show up. It's like my first attempt at making a structure, where the image would never show up. Except, I know I'm putting these animations into the proper mix files, and I know I'm doing it properly. The game just refuses to acknowledge them.

Did you insert the SHPs into ecache?

> Anyways, have fun with the INI info.
> -MN


Re: Clarification-Mister Nutt08:35 07-01-2002


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