> Alright. Rules.ini:
> ; Clone of GAAIRC (Airforce Command Headquarters)
> [IPLAT]
> UIName=Name:IPLAT
> Name=Imperial Platform
> BuildCat=Tech
> Prerequisite=GACNST
> Strength=600
> Armor=steel
> Adjacent=2
> TechLevel=1
> Sight=5
> UnitReload=yes
> ;UnitRepair=yes;gs this is part of reloading + being an aircraft (Repair code is oogly, only Reload got rewritten for four ports.)
> Helipad=yes
> Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
> AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
> Cost=1
> Points=70
> Power=-50
> Factory=AircraftType
> Capturable=true
> Crewed=yes
> Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
> DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
> MaxDebris=8
> MinDebris=4
> ThreatPosed=0 ; This value MUST be 0 for all building addons
> ;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
> DamageSmokeOffset=75, 270, 140
> AIBuildThis=yes
> NumberOfDocks=9
> HasStupidGuardMode=false
> Radar=yes
> Spyable=yes
> Image=IPLAT
> Art.ini:
> [IPLAT]
> Cameo=PLTICON
> Image=IPLATB
> Buildup=IPLATMK
> BibShape=IPLATBBB
> ActiveAnim=IPLATB_A
> ;ActiveAnimTwo=GAAIRC_A
> Remapable=yes
> Foundation=4x4
> DemandLoadBuildup=true
> FreeBuildup=true
> ;NewTheater=yes
> Recoilless=yes
> PBarrelLength=200
> BarrelThickness=48
> Height=7
> CanHideThings=True
> CanBeHidden=False
> DamageFireOffset0=-5,15
> DockingOffset0=250,-806,0
> DockingOffset1=50,-750,0
> DockingOffset2=50,-962,0
> DockingOffset3=-1156,-1006,0
> DockingOffset4=-1456,-1062,0
> DockingOffset5=-1356,-1174,0
> DockingOffset6=-606,228,0
> DockingOffset7=-506,28,0
> DockingOffset8=-706,28,0
> OccupyHeight=2
> Flat=yes ; while this is a valid BuilType flag, it does nothing.
> ZShapePointMove=60,30 ; SJM is fixing zshape/zshapelocky problems, changed from 0,0
> Hmph - I may as well say it now, as I'll probably complain about it soon enough:
> If you'll look above, I have an ActiveAnimation set. I can use WestWood's active animations (such as the GAAIRC anims) [all of these animations are SHPs, by the way], but my own animations, which I compiled from PCX to SHP using XCC Mixer->Copy as SHP (TS), simply do not work. They never show up. It's like my first attempt at making a structure, where the image would never show up. Except, I know I'm putting these animations into the proper mix files, and I know I'm doing it properly. The game just refuses to acknowledge them.
Once again, checking on the obvious...
All shp animations need listing in the rules.ini under [Animations] as well as being in the art.ini so check that...
I'll put your ini stuff into the game and see what happens (doesn't matter that I'll be using gaairc instead of iplat)
tho if u emailed me the shps it might help a little
> Anyways, have fun with the INI info.
> -MN
woah! NINE docking points!? big bib? ;-)