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to be or not to be... | flyby | 07:05 19-11-2001 | ||
Re: to be or not to be... | Olaf van der Spek | 17:35 19-11-2001 | ||
Re: to be or not to be... | will | 17:52 19-11-2001 | ||
Re: to be or not to be... | Godwin | 18:23 19-11-2001 | ||
Re: to be or not to be... | will | 18:29 19-11-2001 | ||
Re: to be or not to be... | flyby | 19:07 19-11-2001 | ||
Re: to be or not to be... | will | 19:10 19-11-2001 | ||
Re: to be or not to be... | flyby | 19:30 19-11-2001 | ||
Re: to be or not to be... | will | 19:32 19-11-2001 | ||
Re: to be or not to be... | ReaprZero | 20:44 19-11-2001 | ||
Re: to be or not to be... | flyby | 20:59 19-11-2001 | ||
Re: to be or not to be... | will | 21:26 19-11-2001 | ||
Re: to be or not to be... | flyby | 21:44 19-11-2001 | ||
Re: to be or not to be... | Olaf van der Spek | 22:43 19-11-2001 |
> > so we are generally agreed? TS tackled and working first,
> > then RA2 normals?
> > good. time to get on with actually decoding them then
> Seems I have a few minutes to "waste" this afternoon, so I allready started...:D
> I've checked several original TS voxels and they only have voxel indexes from 0 to 35, 36 indexes in total.
Make that 37. -1 is used sometimes.
> 36x36x36 will be a lot easier to study then 256x256x256, don't you agree? ;)
> starting to make a test cube right a way...
Re: to be or not to be... | flyby | 22:51 19-11-2001 | 8 | |
Re: to be or not to be... | will | 23:46 19-11-2001 | ||
Re: to be or not to be... | flyby | 00:09 20-11-2001 | ||
Re: to be or not to be... | ReaprZero | 07:07 20-11-2001 | ||
Re: to be or not to be... | Godwin | 18:37 21-11-2001 | ||
Re: to be or not to be... | Koen van de Sande | 04:11 22-11-2001 | ||
Re: to be or not to be... | haydn | 00:33 24-11-2001 | ||
Re: to be or not to be... | Olaf van der Spek | 19:00 20-11-2001 |
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